Html5 Canvas 所有的畫線指令畫出來的線條都有毛邊(比如 lineTo, arcTo,strokeRect),這是因?yàn)樵贑anvas中整數(shù)坐標(biāo)值對(duì)應(yīng)的位置恰巧是屏幕象素點(diǎn)中間的夾縫,那么當(dāng)按這樣的坐標(biāo)進(jìn)行線條渲染時(shí)所要用到的就是夾縫兩邊的象素點(diǎn),這樣即便設(shè)置了lineWidth為1也將看到兩個(gè)象素效果的線條,解決方法原象素點(diǎn)+0.5進(jìn)行偏移。
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>canvasTest</title>
<script type="text/javascript" src="http://www.pyzy.net/Demo/html5_cancas_js/excanvas.js"></script>
<script type="text/javascript">
var MyCanvas = function(boxObj, width, height) {
//序號(hào)、計(jì)數(shù)
this.index = arguments.callee.prototype.Count = (arguments.callee.prototype.Count || 0) + 1;
var cvs = document.createElement("canvas");
cvs.id = "myCanvas" + this.index;
cvs.width = width || 800;
cvs.height = height || 600;
(boxObj || document.body).appendChild(cvs);
//excanvas框架中針對(duì)ie加載canvas延時(shí)問題手動(dòng)初始化對(duì)象
if (typeof G_vmlCanvasManager != "undefined") G_vmlCanvasManager.initElement(cvs);
//2D畫布對(duì)象
this.ctx = cvs.getContext("2d");
/* * 繪制線條
* @ops JSON對(duì)象,可按實(shí)際支持屬性擴(kuò)展,示例: { lineWidth:1,strokeStyle:'rgb(255,255,255)' }
* @dotXY:{ x:0, y:0 } ||[{ x:0, y:0 },{ x:0, y:0 }]
*/
this.drawLine = function(dotXY, ops) {
this.ctx.beginPath();
for (var att in ops) this.ctx[att] = ops[att];
dotXY = dotXY.constructor == Object ? [dotXY || { x: 0, y: 0}] : dotXY;
this.ctx.moveTo(dotXY[0].x, dotXY[0].y);
for (var i = 1, len = dotXY.length; i < len; i++) this.ctx.lineTo(dotXY[i].x, dotXY[i].y);
this.ctx.stroke();
};
};
window.onload=function(){
var c1 = new MyCanvas();
c1.drawLine([{ x: 10, y: 10 }, { x: 10, y: 200 }],{lineWidth:2,strokeStyle:'rgb(0,0,0)'});
c1.drawLine([{ x: 11, y: 10 }, { x: 11, y: 200 }],{lineWidth:2,strokeStyle:'rgb(255,255,255)'});
c1.drawLine([{ x: 100, y: 10 }, { x: 100, y: 200 }],{lineWidth:1,strokeStyle:'rgb(0,0,0)'}); //普通線
c1.drawLine([{ x: 200.5, y: 10 }, { x: 200.5, y: 200 }],{lineWidth:1,strokeStyle:'rgb(0,0,0)'}); //+0.5偏移
}
</script>
</head>
<body>
↓ 處理的 ↓ 普通的 ↓ +0.5偏移的<br />
</body>
</html>